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Wind SeiryuuTier 2

at Dragon nest ga store champ

decks
2 (7.1% of field)
matches (non-mirror)
8 1-6-1
overall winrate
18.8%
ELO-adjusted winrate
31.1% avg ELO -9.1 per match
expected value
45.0% share-weighted (raw)
EV (ELO-adj)
45.3% share-weighted (skill-controlled)
Pilot Skill ↓ low
mean ELO 1313 · median 1313 · range 1238–1389 (2 pilots with an ELO rating)
1209 Q1 1304 Q3 1419 1730
0% of pilots are in the field's top quartile, 50% in the bottom. This deck is favored by lower-rated players — its raw winrate may understate how good it is.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Water Aetherwing 14.3% 0
Fire Umbra Guardian 10.7% 1 1-0-0 100.0% 60.0% 58.1% +12.9
Fire Oblation 7.1% 1 0-1-0 0.0% 40.0% 39.5% -16.7
Water Allies 7.1% 1 0-1-0 0.0% 40.0% 39.8% -16.4
Water Fractal 7.1% 0
Wind Luxem Zander 7.1% 1 0-1-0 0.0% 40.0% 43.0% -11.2
Wind Shadowstrike 7.1% 0
Wind Wakeup Combo 7.1% 1 0-1-0 0.0% 40.0% 41.2% -14.0
Fire Crux Lorraine 3.6% 0
Fire Crux Mage 3.6% 0
Fire Exia 3.6% 1 0-0-1 50.0% 50.0% 50.2% +0.2
Fire Firebloom Burn 3.6% 0
Fire Slimes 3.6% 0
Water Genbu 3.6% 0
Water Ravishing Mill 3.6% 1 0-1-0 0.0% 40.0% 39.8% -16.4
Wind Astra Cleric 3.6% 1 0-1-0 0.0% 40.0% 43.2% -11.0
Decklists · 2 from this event

The 2 public Wind Seiryuu decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 22 cards with non-zero signal (raw numbers, including 22 held back from the grid above)
Card Edge In winner In loser Same Direction
Resolute Stand -1.00 0 1 0
Aesan Protector +1.00 1 0 0
Royal Oathguard +1.00 1 0 0
Displace -1.00 0 1 0
Forest Cake +1.00 1 0 0
Backup Charger -1.00 0 1 0
Lost Providence +1.00 1 0 0
Unmake Duality -1.00 0 1 0
Turbo Charge -1.00 0 1 0
Crystallized Destiny +1.00 1 0 0
Fairy Whispers +1.00 1 0 0
The Looking Glass -1.00 0 1 0
Incapacitate -1.00 0 1 0
Ducal Seal +1.00 1 0 0
Topsy Decree -1.00 0 1 0
Reclaim -1.00 0 1 0
Longtail Grovesward +1.00 1 0 0
Viridian Protective Trinket -1.00 0 1 0
Stolen Chance +1.00 1 0 0
Stifling Trap -1.00 0 1 0
Trained Hawk +1.00 1 0 0
Brisk Windtrotter +1.00 1 0 0

JSON: /api/events/45190/archetypes/Wind Seiryuu